Electronic Arts has released its first quarterly financial report of the 2019 fiscal year, ultimately showing year-over-year decreases in multiple categories though still coming in above its forecasted numbers for this quarter.
For the quarter ending June 30, EA reported net revenue of $1.14 billion, down from the $1.45 billion reported during the same period last year. In an earnings call with investors however, the company noted that this quarter’s net revenue still falls above EA’s forecast for Q1 by a solid $57 million.
Digital net bookings now make up 69 percent, $693 million, of EA’s total net-bookings and 6 percent larger chunk of that overall pie compared to last year. Additionally, net bookings related to live services found in games like FIFA Online 4 and The Sims 4 rose by 7 percent from last year to $450 million for the quarter. In addition, our site z2u.com has a large quantity of safe FIFA Mobile Coins For Sale.
While digital itself rose, PC and console full-game downloads declined by 14 percent, year-over-year. Additionally, mobile net bookings fell by 2 percent year-over-year, something EA COO and CFO Blake Jorgensen credited to slight declines in older mobile titles. In an earnings call, he notes that this quarter’s release of FIFA Mobile in Asia helped to offset that decay, however. Though FIFA Mobile has only recently reached China, Jorgensen says the company is “encouraged” by the game’s performance so far, explaining that the game delivered one of the highest grossing days ever for any of its mobile titles.
Both the mobile FIFA tiles and the series as a whole gave a solid contribution to this quarter’s performance, something EA notes was boosted by the World Cup event and its corresponding in-game promotions.
World of Warcraft Classic revealed that two world bosses have arrived. In WoW, world bosses are considered as raid bosses since a party of more than five players is needed in order to take them down. World bosses by definition are located outside.
Azuregos is immune to arcane spells and has high frost-resistance. At the beginning of the combat, you should ensure your tank has gained aggro before engaging. Since the aggro will be reset when Azuregos uses his Teleport ability causing all players within 30 yds to be teleported to his location, you should make time for your tank to reestablish aggro through stopping all damage and running back out to your original position. Besides, DPS shouldn’t stand in front of Azuregos in order to avoid his Cleave and Frost Breath abilities. Moreover, you should run out of his Manastorm as soon as possible, because it also works as a mana drain and stops casting when he uses Magic Reflection ability. If you die, you will be out of the fight for 15 minutes because of the debuff Mark of Frost. If you want to Buy WOW Gold Classic, we 5mmo.com can give you a very low price, welcome to buy.
Lord Kazzak is a menacing doomlord and commander of Burning Legion forces. After the Third War, Lord Kazzak and his minions retreated to the Blasted Lands, where players will find him patrolling around the Tainted Scar. If a group takes down Lord Kazzak, the Eye of Shadow is a guaranteed drop. It’s an epic trinket, which is used in the quest The Balance of Light and Shadow. When the quest is completed, the player will be rewarded with either Benediction or Anathema. These two staffs are rated as Best in Slot Priest 2 Handed Weapons for Phase 1 and 2 of WoW Classic. Benediction is for Healing Priests, and Anathema is for Shadow Priests.
The raid boss has been seen in a few different expansions. Lord Kazzak opened the Dark Portal to the Outlands, which ushered in the first expansion of WoW, The Burning Crusade. For the deed, players could battle the promoted Doom Lord Kazzak in Hellfire Pennisula. Players could also fight Supreme Lord Kazzak in Tanaan Jungle during the expansion Warlords of Draenor.
World Boss battles are always a fun time in WoW and fighting these throwback bosses are reasons why people were so excited for WoW Classic in the first place.
As reported over on GuruGamer several leaked screenshots and video have surfaced that show a mobile version of the popular MMO League of Legends. There are a few details we’ve learned from Tencent’s apparent port to phones to go over. Firstly, through the champion select screen we know 27 of the characters that are currently in the game. Of course, there are many more in the PC version of the game. Whether or not they’ll eventually put them all in I’m not so sure, a lot of the 27 are quite simple compared to some of LoL’s latest additions.
One of the players allegedly involved in a closed beta test in Brazil, YikeZ, released some information about the game in a Q&A-style article on Mobile Mode Gaming. The video itself shows gameplay, but the quality of the video leaves a lot to be desired. If this is an actual video of the beta test, it’s hard to see what the gameplay is actually like. It doesn’t answer any questions that weren’t already answered by Riot’s announcement of the game, either. If you are in lack of League of Legends Wild Rift Account, visit our site 5mmo.com, a reliable and cheap online in-game currency store.
YikeZ provided some answers to questions regarding the game, however. He touched on the quality of the game and some of the mechanics. The game ran smoothly with low ping and minimal lag, according to the article. He claims the games are each about 18 minutes and there isn’t really a way to speed them up. He also touched on some of the mechanics, abilities, and items in the game.
Fortunately, seeing how the game is currently in closed testing, a couple of interesting details have leaked. Now, this isn’t anything monumental, but it’s still enough to make the wait a bit easier to bear. Before we dive any deeper into the leaked information, keep in mind that the game is currently in alpha, meaning anything written below is subject to change. Everything we’ve learned is perfectly plausible and doesn’t deviate much from the mobile MOBA norm, which gives the leaker a fair bit of credence.
The information shared by YikeZ hasn’t been corroborated with a known source from Riot, so it’s impossible to say if it’s legitimate at time of writing.
Psyonix revealed in August it planned to kill off Rocket League’s randomized loot crates. It’s now laid out how it will replace them: with a new type of drop called blueprints. After every match, you’ll have the chance to snag a blueprint, which explains upfront what item you’ll obtain if you buy it. You can pay for a blueprint (and item) immediately, or you can hang onto it in your inventory to purchase later. As with crates, painted, certified and special edition items will be available through blueprints. Psyonix also has a new item shop on its roadmap. It’ll feature older items that appeared in crates along with new ones.
“Like the Crate items that preceded them, Blueprints can drop with special attributes like Painted, Certified, and Special Editions,” Psyonix wrote in a blog post outlining the system. The idea is that players will know what they’re getting from Blueprints instead of “surprise mechanics” of loot boxes, which have been controversial. In May, United States senator Josh Hawley proposed new legislation that would ban pay-to-win mechanics and forbid companies from selling loot boxes to kids. Psyonix’s switch to Blueprints is one way to handle the controversy. Adding a loot box “X-ray scanner” to Counter-Strike: Global Offensive in for French players is another way. If you want to know where to Buy Rocket League Items, 5mmo.com will be your best choice.
Also coming in December is a new Item Shop, where credits can be spent directly on a rotating selection of cars and car accessories, including “new items, legacy Crate content you might have missed out on, and the long-awaited debuts of items like the Titanium White Dominus.”
Items purchased in the Item Shop will not be tradeable. Psyonix will not say whether blueprints and credits will be tradeable at this time, which is what will determine whether the current marketplace can continue to exist. If I had to guess, I’d assume that blueprints will be tradeable, but credits will not. Again, there’s no confirmation on that at this time.
While the process is similar, the key difference is that you can see what’s on a blueprint, so you can decide if you want to buy it or not. To compensate for the fact that fewer people are going to be spending money this way, the game will also be introducing an item store, which will sell “a wide variety of content including new items, legacy Crate content you might have missed out on, and the long-awaited debuts of items like the Titanium White Dominus.”
A change is coming to the Rocket League store later this year, one foreshadowed by fellow Epic Games Store title Fortnite. Epic Games recently removed loot boxes from its Save the World mode. Now that change is coming to Rocket League—which Epic now owns—as well. All paid, randomized loot boxes, known as Crates, will be removed from the Rocket League storefront.
A new system will be added that “shows the exact items you’re buying in advance.” It’s not clear whether the storefront will primarily move over to individual items or bundles, but more information including timelines and rollout specifics will be released in the coming months. As for the store’s existing offers, the official blog post says that “Rocket Pass Premium, DLC Cars, and Esports Shop items will continue to be offered for direct purchase alongside our new system. In addition, Cheap Rocket League Prices is on hot sale at our website 5mmo.com.
The Blueprint system isn’t without its problems, however. When it was first introduced, players were very upset over the new item pricing. While Blueprints brought transparency that Crates didn’t, their introduction also jacked up the rates in the item store. Many felt that they were paying for the removal of loot boxes by having individual items cost double what they did before. Psyonix listened and quickly lowered the prices, hopefully ending the turmoil.
As for Epic, leaving loot boxes behind isn’t likely to hurt its bottom line any time soon. “Epic, however, could afford to get rid of loot boxes since it has found a viable alternative in the form of the battle pass,” Rogers said. “This monetization method has proven far less controversial, and battle passes were even introduced to Rocket League last year.”
We’re not likely to see the end of the loot box in games altogether, but as the industry moves toward more transparency, we may see more alternate “consumer-friendly” methods of monetization. Strategies like Epic’s battle passes have performed well and it makes sense that other publishers may seek to implement similar strategies in an effort to avoid the increasingly-controversial loot box discussion.