Crucible, Amazon’s recently launched free-to-play team-based shooter, will be “retiring” two of its three modes “for the foreseeable future”.
When Crucible was announced back in 2016, it was touted as a “last one standing third-person shooter”, but, as developer Relentless told Eurogamer last month, things shifted dramatically during development. By the time Crucible launched on 20th May, it had morphed into a team-based shooter closer to a MOBA, featuring three distinct modes.
Alpha Hunters mode is designed to offer a battle-royale-esque fight for survival against seven other teams of two, while Harvester Command sees two teams of eight players attempting to capture and hold control points around the map. Last up is Heart of the Hives, pitting players not only against other teams but giant creatures that dropped hearts upon defeat, with the winning team being the first to secure three hearts. If you want to Buy Crucible Items, I think z2u.com is your best choice, after all, the site has been officially certified,so it’s very safe.
Heart of the Hive is a weird mode in itself. It is a 4v4 race to capture harvesters and fight NPCs until a heart monster spawns for players to kill. In contrast, Alpha Hunters is the two-player team game. Harvester Command is the other.
By cutting out two of the modes, the developers can “refine the design of core systems without the compromises needed to support three game modes”. Hearts of Hive was chosen as it was the most popular mode and going forward, it will get 100% of the development effort.
Crucible game dev Relentless Games is trying to go on a tear for their game. So far, their development priorities include adding a voice chat and a surrender option. They’re also looking towards a way to remove AFK players, a better ping system, and a type of minimap.