Classic has multiplied the number of World of Warcraft subscribers
Vanilla WOW Gold One month after the release of the World of Warcraft Classic we can now say that the official re-release of the famous MMORPG has been successful. The game is still one of the most viewed titles on Twitch (which is quite a performance alongside MOBAs and battle royals) but what is even more telling is the market research Superdata report for August this year.
According to the site the number of WoW subscribers increased by 223% during the month and after the release of Classic compared to July. However this information was supplemented by the fact that the game’s revenue for August this year did not reach the level it had brought to the Battle for Azeroth supplement a year earlier. Of course this is understandable because with the modern version of WoW you have to pay for the add-on as well as the subscription while for the Classich you only have to pay the monthly fee.
Superdata’s analysis also revealed that in August Pokémon GO took the lead in the mobile market revenue list ($ 176 million a month) while consoles still hold Fortnite and PCs Dungeon Fighter Online ( Korean fighting game) are at the forefront. Madden’s NFL 20 console digital sales have been a bit weaker than last year’s cheap Vanilla WOW Gold and this year’s NBA 2K is not growing as much in-game cash as it was last year.
As for the future of World of Warcraft players are currently waiting for PVP content and higher level raids to arrive (that is those who were able to pull a 60 character in this amount of time …) but Blizzard still hasn’t betrayed when to expect them.
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