Forza Motorsport 7 would be different ‘if Xbox One X did not exist
When you think of the games in the Forza Motorsport franchise the word that typically comes to mind is “realism.” But it is when one experiences the latest version of the speed simulator that another word comes to mind: accessibility.
It’s to impress the way Forza Motorsport 7 behaves in front of less-skilled racing gamers – exactly my case. That was what I felt last September in Los Angeles during an exclusive test session of an almost finished version of the game in the then unpublished Xbox One X. Within minutes on the track I reached the ideal balance between acceleration and cornering braking which made me feel comfortable to take more chances on speed and finally cross the finish line in the first places. Not infrequently I won with good grace compared to opponents. How could that be?
Lee exemplifies the high level of customization offered by Forza 7: “You can make the artificial intelligence of your opponents more difficult or you can make the car braking by itself and you can follow those tracks drawn on the track. In addition you begin to create difficulties for yourself – you do not need the automatic brake you change to the manual gearbox. You can make the game as complicated as you want it to be. ”
After touring Ubisoft Activision and Rockstar and working on action titles like Prototype and Splinter Cell Blacklist Lee joined the Turn 10 200-member team in 2016 bringing ambitious goals to the celebrated racing franchise. “I’ve always wanted to achieve ultra-realism in the games I’ve worked on. And Forza is as close as you can get to this perfect realism and it’s something I still want to achieve “he says. We did not want to make a game that was very difficult to play but we did not want to lose the respect of hardcore ”
“When I first arrived Forza 7 was already in pre-production and I was surprised to see how much the team wanted new ideas at that point in the project,” Lee continued. “Forza’s style has always been to be perfect clean idealized with movements quiet camera and quiet narration. I wanted to put personality into the game so I brought the idea of imperfection. When it rained I wanted it to be ugly violent to upset the player. Rather than simply having a clean driving experience I wanted things to seem difficult. When hit [by another car] I wanted you to feel like you really hurt yourself. ”
There is yet another external aspect that makes the new Forza an even more important title for the current phase of the “Xbox family.” While it’s not something Turn 10 had planned from the outset Forza 7 is today the product that best tests most of the graphics features of the newly released Xbox One X. I ask Lee to imagine what this Forza would look like in the future. a hypothetical situation in which Microsoft did not launch a new console in 2017. Could the fact that it was the main title show the power of the new machine would have made it different from the Forza 7 that came to the stores?
“[The technical features of Xbox One X] are things that we could not even dream of a few years ago for AAA games”
“That’s a great question and it’s actually the first time I’ve been asked this,” he says smiling. “The answer is yes. Surely the game would be different. And it’s not for lack of imagination or anything but what happens is: when we heard of the new console and that we would have all these new options available like 4K textures and everything else we thought we could make it all look more realistic than ever. After all [the technical features of Xbox One X] are things that we could not even have dreamed of for AAA games a few years ago. “” But when we understand that we have this all available we start looking beyond that “Lee explains. “Well if in realism we were one step ahead of everyone then how would we make the game look ‘dangerous’ and more and more personal to the pilot? That’s how many of these ideas came out – and all because we were developing a game for a console that could really handle it all. ”
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