Make no mistake, even though Diablo Immortal is more of an MMOARPG
One point that came up, again and again, was how the game felt like a “full Diablo game,” even in its alpha release. There were a variety of things for the players to do and places to go, including special and unique “zone events” that ranged from protecting a carriage to fighting a shadowy version of your own character to a PVP free-for-all where you can even then, team up with your friends. In this, and every other facet of Diablo Immortal‘s design, Cheng boasts that the team is giving it their all and not delivering poorer work for a mobile game. This, as argued by Bluddshed, can be felt in the cinematics, the soundtrack, the sheer variety, and the skills.
Another thing that Blizzard didn’t adapt from other popular mobile games is gameplay. Make no mistake, even though Immortal is more of an MMOARPG, it still retains the classic Diablo gameplay that fans know and love, albeit with controls tuned for mobile. Instead of clicking enemies as you would on PC with a mouse, attacking and spellcasting is handled by buttons on the right-hand side.
How does that sound? Okay, it’s no glowing review from trusted and beloved media personalities, but it’s still reassuring to hear that Blizzard hasn’t completely lost the plot, right? Diablo Immortal may not have a release date, but at least we can be assured that Blizzard will keep chipping away at it until this mobile installment shines as brightly as possible. Oh, wait, we already knew that. It’s good to have additional confirmation?
On top of that, Diablo Immortal is now in technical alpha stage and it’s available for testing. However, only a few mobile gamers have access and it’s only in Australia. We have to say that the graphics look phenomenon and very reminiscent of Diablo 3. It’s said that the story takes place between Diablo 2 and Diablo 3, as well as being able to play together with your friends online.
As for Diablo Immortal’s future directions, the team promises an upcoming additional testing phase that will be more open and available than the technical alpha. This new phase comes with more content and a new class to play with. Furthermore, while there is plenty of endgame content already available in the alpha, the team teases even more endgame in the full release, as well as a starting level cap of 60, which is 15 levels higher than the alpha’s cap of 45. Lastly, when asked directly about controller support for the mobile title, Arseneaux and Cheng, while remaining noncommittal, explained that they were exploring options and thinking about bringing said controller support to the game. There’s nothing concrete, of course, but it seems there is room to get excited.
Diablo Immortal will release on Android an iOS soon. Currently though, there’s no word yet on a targeted release date. Though as per the developers, expect the rollout to be regional instead of one big global release.
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